These last two weeks have been blast and a pain at the same time. I have spent most of time fixing everything on the punch list and we managed to get a lot of it done. We finally figured out why the hub world does not work when you quit a level. Someone forgot to set the Time scale back to 1, enabling the games scripts.
Overall, I have had a lot of fun this quarter. I learned new skills, met new teammates, and created the biggest game I have ever made. While there were many things we could have done, we have done what we can. Every mistake is a lesson, and we are learned from it.