I think that this final stretch of development was both productive and rewarding. We finally have our final build ready to go, and after having worked on this game for 20+ weeks all together, that is very satisfying to be able to say. For me, the final push consisted of some small but important tweaks to the vulture level, revising the formatting for the collectible journals, capturing all new gameplay footage from a near-final build, getting my part of the sell presentation ready, and editing a new teaser.
The entire team should be proud of the work they accomplished this quarter. It’s not perfect, but we really managed to take Unexpected Allies to the next level. It’s been challenging. It’s been rewarding. It’s been fun.