More UI implementation this week. Lloyd wanted us to show the player that the door meter is filled from crystals and one suggestion he had was to have the UI have the same meter as the crystal on the door. Instead, we decided to have a crystal right in view of the door so you can see the meter on the door fill from that. The UI would show how many crystals you picked up in the level. I made the UI and implemented the last level door so it would only open if you had enough crystals. I also added a hotkey (hitting 1 and 2 on the keyboard) that would automatically give use the correct number of crystals to open the door.