Kyle and I managed to finish the rest of the hub world icons: The town, the cave, the mine cart, and the train tracks.
Kyle was having some trouble with the snake rig, so I volunteered to work on it. I managed to weight-paint the model and set controllers for each joint. Along with that, I made a couple of animations for the archaeologist, one being for when he mounts up a climbable wall and another for swinging a pickaxe. The rigging and animation process took a longer than I expected, but I met due date for this week.
Tags: Hub World, UI, Rigging, Animation