PPJ #2 Mike

This week the coders got to meet up for the first time and talk about what would need implemented. I changed the way climbing worked in the game so that the player could only climb walls instead of trees.

wallclimb

I also changed a few of the other scripts that had some issues like referencing things automatically instead of making people drag things that need referenced into the script. Overall not a particularly exciting week programming wise but it felt good to get the ball rolling. Plus with Cole’s implementation of the map level selection and Nick’s implementation of full camera control we had a pretty productive week.

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