PPJ #2 – Josh Martin

This week went very well. Kyle and I managed to get a good idea on the Hub World UI. I designed the Lair, the Snake Level, and the Wolf Level while Kyle did the cave and bird level. I also modeled a bird’s nest for the eagle we will be having in the game. The Trello board that Cole made definitely helped, along with the team posting of discussion meetings. It helped all of us know what to do for the week.

screen-shot-2017-01-29-at-10-20-45-pm

bird_nest

I would like to finish the Hub World UI by the Alpha Build, but first we need to meet up with the design team and confirm what stages we will have in the final game, so Kyle and I can make more UI if needed.

Tags: Art, Modeling, Hub, UI

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