PPJ #2 – Brian Jackson

Yet another week of production has come and gone, but I do believe we’ve had a good week. The design department has finalized concepts for the final level, and we’re happy to say that this is going to be a good one. On top of that, I’ve made a level to introduce our eagle level.

UA_Eagle_Level.jpg

I originally started thinking about a no-man’s-landesque level with sprawling plains full of tall grass, but there wasn’t enough for the player to do, so I added an island that the player would have to use the boulders scattered around the plains to access.

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