PPJ #2 – Brian Jackson

Yet another week of production has come and gone, but I do believe we’ve had a good week. The design department has finalized concepts for the final level, and we’re happy to say that this is going to be a good one. On top of that, I’ve made a level to introduce our eagle level.


I originally started thinking about a no-man’s-landesque level with sprawling plains full of tall grass, but there wasn’t enough for the player to do, so I added an island that the player would have to use the boulders scattered around the plains to access.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s