PPJ #1 – Brian Jackson

These past few weeks have been a rough transition back into my schoolwork, but they’ve been very productive nonetheless. The design department of Badger Games is working around the clock to come up with new level designs and concepts for exciting new levels that I can’t wait to start working on. Speaking of new levels, here’s something that I’ve been working on.

ua_snake_levelThis is a level I’ve been working on to introduce the snake enemy, and it can either be modeled to be a settlement type level or a grassland type level


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