PPJ #3: Weikan Zhang

So this week we did a lot of progress on our project. For me the first thing I did was to design level 2 with Brain. We wanted this level to be a bigger level and contains enemy and all of the characters’ abilities. In this level we have our wolf enemy. What it does is to chase the player whenever the player enters its zone. However it will not chase the bear, only the hunter. Based on what we designed I created a rough model of level two which is so much bigger and harder to solve. Level 2.jpg

And also we came out of some new mechanics about oil drum and falling rocks. I made the model of oil drum and also textured it. Render 1.jpg


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