The past week I have been working on finishing up the UI for the game. At first, my concepts for the in-game UI were way too complicated and the screen became littered with unnecessary information. I simplified it down to the some of the most important things: what character you were currently playing as and if the following was toggled on or off.
We also decided to add collectables hidden in each level that reveal more of the story. The collectables are in a form of letters which were written by the inhabitants of the now abandoned town. I created the graphics for it and am currently modeling a 3D model to be a representation of the collectables in game.
Lastly, I am pretty much done with texturing the bear! I’m still waiting on the rig to be done for the hunter but I should get the chance to start the hunter this week.